I now dub thee...

NeoChess!

Background: In the summer of 2003, I took some summer classes at IRCC, Okeechobee campus. There was ample time between the two classes, each day. Another kid attending with me, Matt Somethingorother, brought a chess set with him a few times. The first time we played, I beat him. He whined a lot because he said I "took too long." Wah, wah, wah. That night, I made new rules for chess. Why? Because I like to create and manipulate things. The next day, I showed him these rules and we agreed to play. He beat me. Why? Mostly because I wanted to test all the moves. Maybe he didn't share my entusiasm. Maybe he just wanted revenge. Flake. :) Anyway, I have only played the game once...but now I share it with all. Enjoy, if you will.

Following is an appended ruleset to the classic game, Chess. The pieces retain their original moves and gain with them these "new" moves.


Pawn01 Pawn02

Arrgh...

The extra training has really paid off!

A pawn can now attack horizontally one space, too! Just see the picture. Yes, he can attack to the left, also. Yes, this appended movement only works for attacking; you treat it the same way as if you were attacking diagonally.


Bishop01 Bishop02

You put your right foot in...

Ever thought to yourself, "Where's a black bishop when you need one?" Not any more! Unless, of course, you don't have any bishops...

Counting as a turn, you can now move a bishop either one space horizontally or vertically in place of the normal diagonal movement. Kind of like a one-legged queen, I guess. Maybe a little more useful than that. Hehe.


Knight01 Knight02

My kingdom for a horse...

And now not even his friends can stop him!

The knight now has this added feature: he can kill anything in the place where he moves to. Ever wanted to move a knight somewhere, but that pesky pawn (or queen?) was in the way? Kill him. I mean, the knight was supposed to be there anyway, right?


Rook01 Rook02

My Rock and my Fortress...

No one likes to lose a rook...and why should they?! Not with the new and improved NeoRook!

On the left, a tight and highly fantastical situation. However, by letting the pink player know that you activating the rook's new "invincibility measure (insert preferred phrase)," the rook becomes invincible until you deactivate it. Activating and deactivating the feature each costs a turn, so it's like moving a piece...except that you're not moving it. And about moving it--an invincilble rook CANNOT move. Again, you cannot move your invincible rook, you must deactivate him first. Also, you should probably mark him in some way while he is invincible to keep from confusing mortal from immortal rooks. Just a thought.


Queen01 Queen02

In the twinkling of an eye...

The queen has now become magically gifted with instantaneous travel--TELEPORTATION!

Albeit limited, the queen can now move to her "home" position (normal starting position) from anywhere on the board. Any pieces in the way do not interfere with the move. However, if there is a piece on her home position, she cannot teleport. In chess, two's a crowd. Now that's enlightening... ;)


King01 King02

May I have this dance...

The less than popular king is now charismatic! No more revolting peasants on his watch! Why, who can resist that winning smile? And the way he moves...so...so...royal!

The king can now switch places with any adjacent friendly piece, as shown in the picture with the pawn. This seems to pretty much make "castling" obsolete...but not eniterly, I suppose. Obviously, the king no longer fears whatever arrangement he had with the rooks. Long live the King!


©2008 Joshua Wright